This article was first published on News – FunFair
Following up on his Product Update late last year, our CPO Fred Kessler gives the latest on our platform updates and goings on at FunFair.
It’s been a while since my last blog and a lot has happened. We’ve been working non-stop on new features to be released this quarter and next, and therefore, it’s the perfect time to update our community, players and partners on what’s to come.
You may have seen the multiple game releases in Q1, including our first two third-party titles with Spike Games, Ocean Blaster 2 and Alice Cooper: School’s Out For Summer, and our first high-roller title, Blackjack VIP.
We’ve also made minor but important changes to the platform UI, improving the player experience. Auto-compensation of FUN and ETH has been introduced on sign-up, allowing players to bet from the off, reducing onboarding friction and giving them the thrill of real FUN betting immediately.
A lot of the work we do isn’t always front end and therefore won’t always be visible to players, but there implications are substantial so I think it’s worth giving you an idea of what they are.
In recent months, we’ve integrated Tableau® into our internal systems. This has helped us gather masses of data and insight on our player behaviour and their interaction with our platform and allowed us to act in a much more data driven manner. We can now react in realtime to new events, and this has freed up significant time and resource using Tableau® as a self-service tool across various departments.
Other updates have seen us cease development work on our internal content management tool, in favour of a Contentful Headless CMS. A knock-on of this has shifted resources from our busy development team, with the operations team now able to ...
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News – FunFair