This article was first published on The Blueprint by Bluzelle - Medium
Full presentation, demo and summary of Q&A
Last week, we hosted a Youtube Live Streaming where we presented the Bluzelle Cache and did a live demo. If you did not catch the live session, you can play back here:
Below is a summary of Q&As during the live session.
Product & Tech:
Q: What’s the main problem that Bluzelle Cache is trying to solve?
A: Providing managed performance and high availability data caching for games to a global customer base.
Q: Besides setting up new data centers globally, aren’t there other current solutions that solve the problem in global performance?
A: Currently people have to set up replicated servers of their own, in data centers in different locations, one by one. Without decentralization, data cannot automatically be replicated globally and at the edge with the availability and speed that Bluzelle offers.
Q: Gaming companies use different gaming engines. Example would be Unity. Unity uses C#. Does Bluzelle have integrated solutions for multiple languages? Or a gaming company that has a Python API as their backend?
A: We are building language support for multiple languages including C#, Python, JS, C++, and others. This is the first step and once this is done, Bluzelle can be integrated into Unity. Unity uses C# and one of our major goals is support for languages for gaming engines and specifically, testing and integration of these languages into those engines, to ensure close-to-zero-friction when developers need Bluzelle.
Q: Is there a template/example to use Bluzelle in a “cache aside” manner as you mentioned?
Bluzelle provides a literal JS code snippet that can be used as an example to place into an existing codebase. Keep in mind that cache-aside assumes you are talking to a database as well as Bluzelle, so our template/example does not provide a full-on 100% copy and paste example ...
To keep reading, please go to the original article at:
The Blueprint by Bluzelle - Medium